B-52 simulators receive overhaul

6 May 2008

With 19 years and more than 3,000 flying hours piloting the B-52 Stratofortress, Lt. Col. Tom Silvia is the right person to ensure the bomber' s simulator is realistic as overhauls are completed to bring it up to date.

Realism was lacking previously in the simulators, the colonel said. The view of the virtual world was constrained to two screens that broadcast an analogue signal. Now, there are six screens that display a digital 180-degree view.

The colonel is the Test Systems Squadron commander. He is charged with overhauling two B-52 simulators at Barksdale AFB in Louisiana and one at Minot Air Force Base, North Dakota. The colonel makes sure all changes made to the simulators do not ruin the accuracy and experience of the virtual flights.

"It is now the same view that we have from the airplane," Colonel Silvia said. "My first thought when I first sat in the revamped simulator was that this is so much better."

The previous low-definition view caused training problems, especially in recreating an air refuelling mission, he said. Training on the complicated manoeuvres can now be done in the simulator.

The simulator now runs more efficiently, said Jeff Burgdorf, the Air Combat Command B-52 Programme test director.

Mr. Burgdorf has worked on the simulator since 1978. He is excited to see all the changes being made, he said.

The older software and hardware made it harder to fix the simulator and was less flexible to changes. The software was designed with an ancient programme language that made hiring new technicians difficult. The simulator also had numerous hardware parts that are not being produced anymore, he said.

"We had to upgrade the system and get rid of the unsupportable parts in order to keep the simulator running," Mr. Burgdorf said. "It is like we went from Pong video game systems to the newer gaming consoles of today."

The upgrades are vital in supporting the aircrew training mission here, said Capt. Joey Libro, the Aircrew Training Devices Flight commander.

All B-52 aircrews are trained at the base. An actual flying hour in the B-52 costs approximately $16,000. An hour in the simulator is a bargain at $400.

"Gas prices being what they are have caused us to see a reduction in our flying hours," Captain Libro said.

For students to take the simulator flights seriously, the ride has to be realistic, the captain said.

The simulator is also used to train experienced aircrew . In addition to honing their skills they can train on new equipment. Part of the overhaul has included adding the LITENING targeting pod.

The captain estimates it would take about 20 hours to train an aircrew member on the use of the pod, which gives the weapons officer a state-of-the-art targeting interface for numerous munitions on the bomber. With flying hours at a premium, it helps to have the simulator as a training avenue, he said.

Another advantage of the improved simulator is the ability to safely recreate emergency situations that are too risky to do in an actual flight.

"Here on the ground a mistake only costs me pride points," Libro said. "The air is not as forgiving of mistakes. A mistake in the simulator can be retrained while a mistake in the air can cause the loss of life."

by Staff Sgt. Jeremy Larlee, Air Force News Agency

REF XQQAS XQQAR XQQTY


DSD Home Page
DSD's News Index DSD welcomes Feature Articles for publication

editor@defence-data.com

Delivered to your desk and it's Free!

DSD is published by Defence Data Ltd

Copyright(c) 1996 - 2007 Defence Data Ltd. All rights reserved. Reproduction in whole or in part in any form or medium is prohibited except as provided in the Conditions of Use. The Defence Data logo is the trademark of Defence Data Ltd. Defence Systems Daily, and DSD, are the trademarks of Defence Data Ltd. By using this Web Site, you agree to all of the Conditions of Use